Immersive tech enthusiast and storyteller, currently in Dubai.
Crafting experiences that connect people in novel ways. I enjoy making experiences that bring joy and enthusiasm, fostering a love for learning new experiences
Hello! I'm Burhan Ahmad, a Game Developer, currently living in Dubai, UAE.
I'm passionate about creating immersive experiences that are entertaining and visually stunning. I love taking on new challenges and learning about new technologies in the game development world.
Explore my website and see what kind of games, interactive mechanisms and immersive experiences I've worked on so far. Who knows, maybe we'll collaborate on a something amazing together someday!
HugoBoss Interactive Shadows
Interactive installation for luxury brand in which I collaborated with a team member at BriteMinds to create a custom human detection model, I used
data from this detection model in unity to create immersive experience using, vfx, shaders and keyframe animations.
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Runtime demonstration in Dubai Mall.
Luminous Interactive Floor
Interactive installation for a lights festival in Qatar in which I collaborated with a reknowned artist Georgie Pinn who is known for her
interactive and innovative installations in Brisbane and a fellow Unity Developer Nathan Clarkson to create a custom particle effects each
showcasing the fireworks harmony seamlessly handling 10-15 visitors at once.
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Runtime demonstration in Lusail Festival in Doha, Qatar.
Qadsiah Festival Floor
Interactive installation for a festival in Saudi Arabia in which we created a custom air-hockey game showcasing vfx and particles.
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Runtime demonstration in Qadsiah Festival in Riyadh, Saudi Arabia.
Loewe Interactive floor
Interactive installation for luxury brand in which I collaborated with a reknowned artist Seph Li who is known for his
interactive art work in ink to create a custom particle effects each showcasing the nature of water (ripples, magnetic field, vortex),
seamlessly handling 10-15 visitors at once.
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Runtime demonstration in Dubai Mall.
Custom Interactive Projects
Particles and VFX have always captivated me, especially when integrated into interactive installations like projection
mapping, interactive floors, or webcam-controlled experiences. The ability to craft and control dynamic visuals adds
an exciting layer of creativity and innovation. Here are a few projects where I honed my skills in Unity 3D and TouchDesigner.
A custom menu can be developed for any of the projects I am working on to manipulate particle size, speed and behaviour.
While working on tangible screen projects, I developed custom programs to calculate the angles between
the support points on each puck. This mathematical approach allowed me to differentiate between
individual pucks and assign specific objects to them within the applications.
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Custom software for creating tangible screen effect without any object recognition.
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Demonstration video.
How I made:
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Custom Grid logic which is generated at runtime according to the
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Game Logic based for the Floor game.
AR Try-On
Utilized media-pipe face tracking to get landmark of eyes and nose and set 3d glasses model size according
to the size of each person so they fit perfectly. Moreover added functionality to take pictures and send emails,
for this I used node.js to create a custom program that receives pictures as bytes from unity and then converts
those bytes into pictures and then sends via email.
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Runtime demonstration.
AR particle control
Utilized and modified a cursor control python library to control particles based on cursor movement in touch designer. The particles
style was inspired from Dragon Ball Super, Goku Ultra instinct animation.
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Runtime demonstration.
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Created a orb shaped vfx that can be controlled by manipulating size, emissions, strength and colors.
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More control over the effect and environment.
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Vfx for generating fishes and move them around in boids, once the hand is detected the stop moving randomly and follow the hand movements.
Camera control
Used mediapipe to create a custom head tracking software based on which the camera inside unity focuses on a certain point and moves around it
replicating the forced perspective behaviour.
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Runtime demonstration.
Camera control
Used mediapipe to create a custom head tracking software based on which the camera inside unity rotate, when incorporated with custom projects
like Roller coaster it gives a illusion as if the person is actually sitting on the roller coaster ride and enjoying the scenic views.
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Runtime demonstration.
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Runtime demonstration.
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Runtime demonstration.
VR Learning
Modified the Demo Scene provided by unity learn for VR and added some new interactions for displaying
and controlling the 3d model of train.
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Runtime demonstration.
Infinite Zoom
Tried replicating the infinite picture zoom effect but instead of using pictures I used 3d models and created
custom sshader effect to replicate the same effect.
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Object Grab
Used the same objects used in infite zoom project and created the functionality of object grab and rotate to controller movement.
Custom car controller
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Runtime demonstration.
Rush To Crush
Bike game with thrilling tracks packed with bike stunt game missions and extreme bike races.
An offiline first person shooter with proper first person control and movement in which the player can choose different weapons and earn rewards as the level progresses.
An offiline Scifi-first person shooter with proper first person control and movement in which the player can choose different weapons and the enemies get stronger as the level progresses.
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Achievements Menu in the stats Panel of the game.
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Dynamic crosshairs, which can be selected from the menu and used in game.
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Whenever an achievement is completed a popup is shown and that achievement is updated in the achievements menu.
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Designed and implemented a shooting range so the player can practice their shooting skills.
An offiline Sniper-first person shooter with proper first person control and limited movement in which the player can choose different weapons and has to shoot the correct target in order to progress through the game.
A tiled puzzle game made in javascript in which the player has to connect two points together.
Drag and drop the pieces of path, that are placed on the table, pieces that can be used as pathway are placed in the inventroy on the right of the game map.
You can rotate said pieces by clicking on them once to rotate it by 45 degrees.