Unity & XR developer, Dubai
Burhan
Ahmad
Six years, two cities, from mobile games to rooms that react to people. Scroll and walk it with me, from Islamabad to Dubai.
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Islamabad, Pakistan
2017
Computer Science
- Four years of computer science in Islamabad, where the code started.
Islamabad, Pakistan
2020
Spartans Global
- Mobile games: gameplay, physics, UI and performance.
- Data-driven systems with ScriptableObjects, Addressables and JSON.
Games, 2020 – 2023
Car Path Draw
Draw a path and the car follows it, getting past blades, spikes and gaps on its way to the goal.
Unity, C#, 2D physics
Games, 2020 – 2023
Custom car controller
My own car controller, with drifting, tyre marks and a live speedometer.
Unity, C#, vehicle physics
Moved to Dubai, UAE
2022
GameEver Studio
- FPS and 2D games: enemy AI, gameplay, UI, VFX and shaders.
- Cut 30 MB from the build through asset optimisation.
Games, 2020 – 2023
FPS Sci-Fi Shooter
Full FPS controls, weapon selection and enemies that grow stronger each level, plus achievements, selectable crosshairs and a shooting range.
Unity, C#, ScriptableObjects
Dubai, UAE
2023
Qubit Events Management
- Installations for brands and events: LED floors and walls, kiosks, tracking.
- Hugo Boss at Dubai Mall: real-time shadows generated from visitor movement.
- MediaPipe and YOLO tracking, Arduino-driven motion.
Installations, 2023 – now
Hugo Boss interactive shadows
With a teammate at BriteMinds I built a custom human detection model, then used its data in Unity to turn passers-by into live shadows with particles and keyframe animation.
Unity, custom detection model, particle systems
Installations, 2023 – now
Qadsiah Festival Floor
A custom air hockey game played on an interactive floor, with custom particle effects.
Unity, people tracking, particle effects
Installations, 2023 – now
Loewe Interactive Floor
Particle effects that show the nature of water, with ripples, a magnetic field and a vortex, inspired by Seph Li's ink-based art. It handles 10 to 15 visitors at once.
Unity, people tracking, particle effects
Installations, 2023 – now
Luminous Interactive Floor
For a lights festival in Qatar, with artist Georgie Pinn and Unity developer Nathan Clarkson, I made custom particle effects of fireworks in harmony, handling 10 to 15 visitors at once.
Unity, people tracking, particle effects
Installations, 2023 – now
Forest room
A stylised forest rendered in real time in Unity and shown across LED panels around the room.
Unity, LED wall, real-time rendering
Installations, 2023 – now
AR Try-On
MediaPipe finds the eyes and nose, and the 3D glasses are sized to fit each face. Visitors take a photo, and a Node.js service turns it into an image and emails it to them.
Unity, MediaPipe, Node.js
Installations, 2023 – now
Tennis with markers
A tennis game played with a real swing. ArUco markers, a gyroscope and a depth camera track the player, and Unity turns the movement into the shot.
Unity, ArUco markers, gyroscope, depth camera
R&D, AR particle control
Ultra Instinct
I modified a Python cursor-control library so hand movement drives the particles. The look is inspired by Goku's Ultra Instinct in Dragon Ball Super.
Python, Unity VFX
Dubai, UAE
2025
Option1 Design Studio
- VR, MR and AR for international brands on Meta Quest and Xreal.
- Sensor-driven interaction with Leap Motion and Hokuyo LiDAR.
- Dubai Police 360 VR and the Madinat Jumeirah mixed reality app.
- Helped set up the studio's XR experience centre.
XR, 2025 – now
Dubai Police 360 VR
A 360° VR ride for Dubai Police through a future Dubai, where your data and identity are protected, ending inside the command centre.
Unity, 360° rendering, VR
XR, 2025 – now
Madinat Jumeirah MR
A mixed reality app for showing venues. You sign in with hand tracking, explore a 3D model of the venue and its photo and video gallery, invite guests, and then step into a full VR walkthrough of the ballroom together.
Unity, Meta XR SDK, hand tracking, multiplayer
XR R&D
VR object grab
Grab objects and turn them with your controller, using the 3D models from my infinite zoom project.
Unity, VR
About
Between the screen and the room
I'm a Unity developer with nearly six years in games and XR. Most of my work now happens between the screen and the room: LED floors and walls that respond to people, camera and LiDAR tracking, and apps for Meta Quest and Xreal.
I started out making mobile games, which is where the habits came from: tight performance budgets, data-driven systems, and builds that hold up on site, not just on my desk.
- 2025 – nowXR DeveloperOption1 Design Studio
- 2023 – nowInteractive Software DeveloperQubit Events Management
- 2022 – 2023Unity Game DeveloperGameEver Studio
- 2020 – 2022Unity Game DeveloperSpartans Global
Unity, C#, Meta XR SDK, Photon PUN, PlayFab, OpenCV, MediaPipe, YOLO, Hokuyo LiDAR, Leap Motion, Arduino, three.js, p5.js, TouchDesigner, ComfyUI.
Contact
Let's build something people walk into
Open to installations, XR apps and Unity work.
muhdburh@gmail.com Walk it again