Unity & XR developer, Dubai

Burhan
Ahmad

Six years, two cities, from mobile games to rooms that react to people. Scroll and walk it with me, from Islamabad to Dubai.

Scroll to walk, or

Islamabad, Pakistan

2017

Computer Science

Bachelor of Computer Science, Feb 2017 – May 2021

  • Four years of computer science in Islamabad, where the code started.

Islamabad, Pakistan

2020

Spartans Global

Unity Game Developer, Dec 2020 – Apr 2022

  • Mobile games: gameplay, physics, UI and performance.
  • Data-driven systems with ScriptableObjects, Addressables and JSON.

Games, 2020 – 2023

Car Path Draw

Mobile game

Draw a path and the car follows it, getting past blades, spikes and gaps on its way to the goal.

Unity, C#, 2D physics

Games, 2020 – 2023

Custom car controller

Vehicle physics

My own car controller, with drifting, tyre marks and a live speedometer.

Unity, C#, vehicle physics

Moved to Dubai, UAE

2022

GameEver Studio

Unity Game Developer, Apr 2022 – Mar 2023

  • FPS and 2D games: enemy AI, gameplay, UI, VFX and shaders.
  • Cut 30 MB from the build through asset optimisation.

Games, 2020 – 2023

FPS Sci-Fi Shooter

Offline first-person shooter

Full FPS controls, weapon selection and enemies that grow stronger each level, plus achievements, selectable crosshairs and a shooting range.

Unity, C#, ScriptableObjects

Dubai, UAE

2023

Qubit Events Management

Interactive Software Developer, Mar 2023 – now

  • Installations for brands and events: LED floors and walls, kiosks, tracking.
  • Hugo Boss at Dubai Mall: real-time shadows generated from visitor movement.
  • MediaPipe and YOLO tracking, Arduino-driven motion.

Installations, 2023 – now

Hugo Boss interactive shadows

Dubai Mall · People detection

With a teammate at BriteMinds I built a custom human detection model, then used its data in Unity to turn passers-by into live shadows with particles and keyframe animation.

Unity, custom detection model, particle systems

Installations, 2023 – now

Qadsiah Festival Floor

Riyadh, Saudi Arabia · Interactive floor

A custom air hockey game played on an interactive floor, with custom particle effects.

Unity, people tracking, particle effects

Installations, 2023 – now

Loewe Interactive Floor

Dubai Mall · With artist Seph Li

Particle effects that show the nature of water, with ripples, a magnetic field and a vortex, inspired by Seph Li's ink-based art. It handles 10 to 15 visitors at once.

Unity, people tracking, particle effects

Installations, 2023 – now

Luminous Interactive Floor

Lusail Festival, Doha · With Georgie Pinn

For a lights festival in Qatar, with artist Georgie Pinn and Unity developer Nathan Clarkson, I made custom particle effects of fireworks in harmony, handling 10 to 15 visitors at once.

Unity, people tracking, particle effects

Installations, 2023 – now

Forest room

Immersive LED room · Real-time Unity

A stylised forest rendered in real time in Unity and shown across LED panels around the room.

Unity, LED wall, real-time rendering

Installations, 2023 – now

AR Try-On

Face tracking · Photo by email

MediaPipe finds the eyes and nose, and the 3D glasses are sized to fit each face. Visitors take a photo, and a Node.js service turns it into an image and emails it to them.

Unity, MediaPipe, Node.js

Installations, 2023 – now

Tennis with markers

Motion game · Marker tracking

A tennis game played with a real swing. ArUco markers, a gyroscope and a depth camera track the player, and Unity turns the movement into the shot.

Unity, ArUco markers, gyroscope, depth camera

R&D, AR particle control

Ultra Instinct

AR particle control

I modified a Python cursor-control library so hand movement drives the particles. The look is inspired by Goku's Ultra Instinct in Dragon Ball Super.

Python, Unity VFX

Dubai, UAE

2025

Option1 Design Studio

XR Developer, Jul 2025 – now

  • VR, MR and AR for international brands on Meta Quest and Xreal.
  • Sensor-driven interaction with Leap Motion and Hokuyo LiDAR.
  • Dubai Police 360 VR and the Madinat Jumeirah mixed reality app.
  • Helped set up the studio's XR experience centre.

XR, 2025 – now

Dubai Police 360 VR

Option1 · 360° VR experience

A 360° VR ride for Dubai Police through a future Dubai, where your data and identity are protected, ending inside the command centre.

Unity, 360° rendering, VR

XR, 2025 – now

Madinat Jumeirah MR

Option1 · Jumeirah Group · Meta Quest

A mixed reality app for showing venues. You sign in with hand tracking, explore a 3D model of the venue and its photo and video gallery, invite guests, and then step into a full VR walkthrough of the ballroom together.

Unity, Meta XR SDK, hand tracking, multiplayer

XR R&D

VR object grab

Controller interaction

Grab objects and turn them with your controller, using the 3D models from my infinite zoom project.

Unity, VR

About

Between the screen and the room

I'm a Unity developer with nearly six years in games and XR. Most of my work now happens between the screen and the room: LED floors and walls that respond to people, camera and LiDAR tracking, and apps for Meta Quest and Xreal.

I started out making mobile games, which is where the habits came from: tight performance budgets, data-driven systems, and builds that hold up on site, not just on my desk.

  1. 2025 – nowXR DeveloperOption1 Design Studio
  2. 2023 – nowInteractive Software DeveloperQubit Events Management
  3. 2022 – 2023Unity Game DeveloperGameEver Studio
  4. 2020 – 2022Unity Game DeveloperSpartans Global

Unity, C#, Meta XR SDK, Photon PUN, PlayFab, OpenCV, MediaPipe, YOLO, Hokuyo LiDAR, Leap Motion, Arduino, three.js, p5.js, TouchDesigner, ComfyUI.

Contact

Let's build something people walk into

Open to installations, XR apps and Unity work.

muhdburh@gmail.com Walk it again